Tuesday, June 30, 2009

Gropping On Train Clips

Managing your army

Middleware is a game based on combat and military management.
We'll show you how to manage this army.

Workforce Management

Firstly, when the player starts the game for the first time, it is assigned an army commander - that we can call warlord - will be his main character.

Then you can throughout the game, hire or refer to other units, which is your army.


Recruitment Unit :

To recruit a new unit in your army, it can be several possibilities. The main
are seeking, through the purchase of unit, or randomly.

Here's a short explanation of these 3 points:

Quest: There is a character who gives us a mission, and in exchange, you get it one.

Buy : Some units may be "purchased" some place special (fire, etc ...)

Random
: It is possible (rare) to find a box, a unit that will offer to join you. You can accept or refuse. This type of event occurs depending your win / loss, and a few other undisclosed factors. (In fact, we'll think about it).

Getting rid of a unit :

Similarly it can initiate a unit, the player can get rid of it. This can be useful if you have enough food, or that the unit is too low and we want to replace it with another.

There's also different ways to get rid of a unit. I give you the description of three main

Sale: We can sell his unit where he had previously purchased (or a similar structure).

Random
: The units you will also be joined randomly leave you spontaneously if you do not win enough battles for her, or that you lose too. (This is not the same thing, note well.)

Death: And yes, you can also send your unit to the pipe breaks. So cruel ...

Turn unit waiting :

An alternative to getting rid of a unit is placed on hold.
If we do not want to get rid of a unit, but we handicap for a given action, we can put to rest in the proper place (according to different units).
In this way, the cost of maintaining the unit will be reduced (about 20% - No exact figure)

Travel Management

Your army must be moved, but not n 'matter how. Indeed, there are limitations to this level.

A unit depends necessarily a leader, and is not capable of making decisions alone. Thus, a unit away from the scope of the warlord can no longer move - The Lord will not be able to communicate the order to move -

You'll have to move your head war until the unit is back within range.
Warlord may, however, move freely without any constraints (except perhaps that of food).

Here is an illustration of the system scope of the warlord.




This system is still quite restrictive, we offer alternatives to the player to increase travel opportunities, and therefore strategies.


Two other characters make it possible to vary the scope:

- Generals
- Messenger

Let us first, messengers. These are units that can be recruited in the game, and that will enlarge the scope of the lord, by transmitting messages to remote units.

The messenger also a scope, it adds to the scope of the lord.
Note that the message should still be within the scope of the lord to be operational. Like any base unit.



Now the generals. These are just like the lord of the troop leaders, but more limited scope. They

can move without being located in the scope of the lord. Their field of action can not be enlarged by a messenger (in reflection).




Maintenance Army


An army, in order to fight properly, must be maintained.
You must feed, but also spend some money to maintain the weapons and armor, and of course, pay the soldiers.

Money :

Every day, you must pay a balance in gold coin to your army. This will be a fixed base, with a variation that depends so your army is well beaten or not. Based on the rate win-loss record.

This is automatic. Each evening, the balance of gold is deducted from your total. If you do not have enough money, you have 3 days to replenish. From these three days, if you still have not enough money, your units will start to desert the army.

If you do not have enough money to pay maintenance, all your money will still be charged. It will vary the rate of desertion of your army. We differentiate

addition, the units purchased units that joined us spontaneously.
For the latter, we do not pay will pay their gold. Indeed, they did not pay, and maintain their weapons and armor by their own means. It also just because they can leave us spontaneously.

Food :

Your army needs to be nurtured. Each unit consumes the same amount of food per day, in case there is no activity.

Every night, the rate of food required will be calculated based on the number of units of movement that you perform that day.

If you do not have enough food, your units will not leave, but will begin to have a penalty at fighting, or begin to wither. A unit that does not eat for some time died. (Say 1 week)

The fact that the weaker units can fluctuate depending on various factors such as confidence in the commander, etc ... (blind love, iron will, devotion, ...)

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Tissier

Monday, June 22, 2009

Leica Minilux Henri Cartier Bresson

A foretaste

Here is a first glimpse of Middle War.
This will give you an idea of what we want to do.

Here is the control interface of the character. Only
visualization, for the moment, there is not all menu options, attack, etc. ...





As you can see, we selected the lancer in the center of the screen.

It has direction arrows, which can move when clicked.







example Let's click on the arrow at the top.




And voila, like magic, your character is moved one square up.

You've probably noticed that as there is a rock on the left, the character can not move, and the arrow is red. It is all very

click above, it will not budge.





Another small foretaste. When you move the mouse over a character, an overview of its capabilities appear.



That is all for now. The news will come

.

Sunday, June 14, 2009

Le Roi Compressor Parts

Attack in cooperation

The system of combat engagement in middleware is a bit special.
I do not know many games that use this principle. One could even say it is unique in the world! But as it is modest, and we do not know any existing games, we will not tell.

Anyway, here's an explanation.

should know there is no system of appearance of random battles (like FF7 for example).
What you see on the map, you can fight. This system is found in most MMORPGs. The

where our system differs is in the commitment of combat.

Each of your units has a range of attack, and scope of cooperation.

These scopes are defined as the number of boxes.

For example, a unit with a range of 2 can attack in all the blue boxes.



A unit can not attack another is within range attack.
Until then, nothing really follichon.

But once we chose our target of attack on our shelves, comes into account cooperation.
Indeed, the unit carries with it all his teammates within range of cooperation!

Similarly the unit receiving the attack will defend itself by calling with his teammates in its area of cooperation.

Here for the principle.

I'll give you a small example. Consider a common situation.

Your army, composed of three units, is faced with another army, again consisting of 3 units.



Your units are green, those of the enemy in red. The figures represent the range: attack / cooperation.

Now we will engage in combat with the green unit situated in (2.4) on the red unit in (3.4).

The scope of cooperation of the green unit is 1. It will therefore be drawn into combat unit in (3.5).

The red unit will seek help from the unit being in (4.4).

units participating in combat are all those within the blue circle.




Another small example. We urge the fight with the unit (1.1) on the unit (3.4).

Our attack range will allow. But our scope of cooperation does someone in our camp.

In contrast, the red unit will cause an ally in (4.4).

units participating in combat are all those within the blue circles.


But as the scope of our units is 1 red only, they will have a penalty on the attack, but still fight back.

Saturday, June 13, 2009

Mowies Corporal Punishement

Participate in the project


If you want to participate in the development project design, mapping, programming, ect ... Leave a comment here.

Tuesday, June 9, 2009

Pellet Stoves /jamesson

A quick AJAX Middle

AJAX technology (which can charge only parts of a web page) is used in Middle War. Soon some screens to illustrate all this. There is no use of a particular framework, the AJAX engine that was developed (and is still under development ^ _ ^) is used for particular operating at stake, as the PNG image animation example.

Sunday, June 7, 2009

Reason 3.0 Factory Sound Babk

war - The 3 base classes






There are "classes" of characters in the game, each with strengths and weaknesses faces to other classes. The 3 basic classes of the game operate on the principle of "rock / paper / scissors. So we have to take into account, in addition to the basic power of an enemy, the class of his character to know if we will have the advantage in a confrontation.

Beer Hurts My Kidneys

Middle war - Presentation

This blog was created in order to discover Middle War, and to monitor project progress.

Middleware is a game where you can control an army, and evolve in a medieval fantasy world.

It is played using a web browser (Firefox, Internet Explorer, ...), and it has a "limited" number of actions carried out in accordance with the resources we have.

Here for the brief presentation of the game

Thursday, June 4, 2009

Compustar Starter Stopped

Azolin-AURA OF BIRTH

Birth in Family Sympholine: Azolin-Aura HAKIZIMANA

Everything has its time and the fun is coming as my dear wife says Belin. 9 months of patience, many thoughts and live in a room with Pregnancy. Every moment during pregnancy, it begs the question: "how is he the Baby?" Dad (Symphorien) watched these movements and the discomfort he caused his mother, and wondered: "Will there be a day that these movements will be waves of fresh wind?"
It is better to take the lead for the day of birth is unknown. It was too much uncertainty when the time of labor (birth) starts. At birth, the pain soar,
parents focus on the life of Baby.

This is fun, this joy, this fun, satisfaction and so on. we had in Thursday, May 21, 2009 at 03h26minutes when our first baby Azolin-Aura Hakizimana was born Fleurimont Hospital of Sherbrooke (CHUS-Fleurimont).
This beautiful, beautiful girl born and we have is welcome in the family Sympholine. However, you can go on web hosting from Youtube: www.youtube.com / sympholine . Yours!

family Sympholine Hakizimana
Symphorien Béline and Azolin-Aura

Tuesday, June 2, 2009

How To Hookup Hard Drive To Vip 222k

proposed for our honeymoon! Small

Bravo and thank you to the first participants!
2
Description vouchers remaining Price Already offered
Kilometers to coming to Canada! 5500 0.3
Taxi 2 20
Night at the Hotel St. Paul Montreal 7 60
Welcome Cocktail 2 & # 15 160;
Romantic Dinner in Old Montreal 4 30
Discover Montreal 2 40
Ecomuseum 2 25
car rental 12 40
Harms Outfitter Sacacomie 6 60
Ice Fishing 2 25
Ice Skating 2 25
Night at the Ice Hotel 4 100
Gourmet dinner 0 30 2
Dogsledding 16 40
Night Outfitters Ravage 14 75
Tour rackets 6 20
Snowmobile trip 12 30
Sauna 2 25
Night at the Hotel Frontenac Quebec 7 50
Sugar Shack 2 25
Tour ballooning 36 20
Typical lunch in Old Quebec 2 30
Crossing the St. Lawrence froze 5
We must go! 5500 0.3