Middleware is a game based on combat and military management.
We'll show you how to manage this army.
Workforce Management
Firstly, when the player starts the game for the first time, it is assigned an army commander - that we can call warlord - will be his main character.
Then you can throughout the game, hire or refer to other units, which is your army.
Recruitment Unit :
To recruit a new unit in your army, it can be several possibilities. The main
are seeking, through the purchase of unit, or randomly.
Here's a short explanation of these 3 points:
Quest: There is a character who gives us a mission, and in exchange, you get it one.
Buy : Some units may be "purchased" some place special (fire, etc ...)
Random : It is possible (rare) to find a box, a unit that will offer to join you. You can accept or refuse. This type of event occurs depending your win / loss, and a few other undisclosed factors. (In fact, we'll think about it).
Getting rid of a unit :
Similarly it can initiate a unit, the player can get rid of it. This can be useful if you have enough food, or that the unit is too low and we want to replace it with another.
There's also different ways to get rid of a unit. I give you the description of three main
Sale: We can sell his unit where he had previously purchased (or a similar structure).
Random : The units you will also be joined randomly leave you spontaneously if you do not win enough battles for her, or that you lose too. (This is not the same thing, note well.)
Death: And yes, you can also send your unit to the pipe breaks. So cruel ...
Turn unit waiting :
An alternative to getting rid of a unit is placed on hold.
If we do not want to get rid of a unit, but we handicap for a given action, we can put to rest in the proper place (according to different units).
In this way, the cost of maintaining the unit will be reduced (about 20% - No exact figure)
Travel Management
Your army must be moved, but not n 'matter how. Indeed, there are limitations to this level.
A unit depends necessarily a leader, and is not capable of making decisions alone. Thus, a unit away from the scope of the warlord can no longer move - The Lord will not be able to communicate the order to move -
You'll have to move your head war until the unit is back within range.
Warlord may, however, move freely without any constraints (except perhaps that of food).
Here is an illustration of the system scope of the warlord.
This system is still quite restrictive, we offer alternatives to the player to increase travel opportunities, and therefore strategies.
Two other characters make it possible to vary the scope:
- Generals
- Messenger
Let us first, messengers. These are units that can be recruited in the game, and that will enlarge the scope of the lord, by transmitting messages to remote units.
The messenger also a scope, it adds to the scope of the lord.
Note that the message should still be within the scope of the lord to be operational. Like any base unit.
Now the generals. These are just like the lord of the troop leaders, but more limited scope. They
can move without being located in the scope of the lord. Their field of action can not be enlarged by a messenger (in reflection).
Maintenance Army
An army, in order to fight properly, must be maintained.
You must feed, but also spend some money to maintain the weapons and armor, and of course, pay the soldiers.
Money :
Every day, you must pay a balance in gold coin to your army. This will be a fixed base, with a variation that depends so your army is well beaten or not. Based on the rate win-loss record.
This is automatic. Each evening, the balance of gold is deducted from your total. If you do not have enough money, you have 3 days to replenish. From these three days, if you still have not enough money, your units will start to desert the army.
If you do not have enough money to pay maintenance, all your money will still be charged. It will vary the rate of desertion of your army. We differentiate
addition, the units purchased units that joined us spontaneously.
For the latter, we do not pay will pay their gold. Indeed, they did not pay, and maintain their weapons and armor by their own means. It also just because they can leave us spontaneously.
Food :
Your army needs to be nurtured. Each unit consumes the same amount of food per day, in case there is no activity.
Every night, the rate of food required will be calculated based on the number of units of movement that you perform that day.
If you do not have enough food, your units will not leave, but will begin to have a penalty at fighting, or begin to wither. A unit that does not eat for some time died. (Say 1 week)
The fact that the weaker units can fluctuate depending on various factors such as confidence in the commander, etc ... (blind love, iron will, devotion, ...)
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